This is a Xbox one mod request for playable and assignable slot machines, poker tables, caravan tables and gambling decorations. Save hide report. This thread is archived. New comments cannot be posted and votes cannot be cast.
The Contraptions Workshop is a complex addition to Fallout 4, with lots of machinery and no tutorials in sight. There are so many secret facets to the add-on, we’ve put together a list of 10 facts that just might make your Contraptions experience much more bearable. From secret armor customization additions, to useful machining tips, to flat-out hilarious item uses, keep scrolling to find our list of essential info on Bethesda’s second workshop DLC.
Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.
Uncover everything there is to know about the Contraptions Workshop DLC with all the guides on Gameranx:
No wasting time. Here are 10 facts you need to know about the Contraptions Workshop content.
#1: Builders Must Be Connected To A Terminal
Builders are the center of the Contraptions Workshop DLC, but getting these personal factories to start producing isn’t 100% obvious if you’re just getting started. There are three requirements to get a Builder, well, building;
Getting items to builders can be a tricky, time-consuming process. If you’re like us, you keep all your items stored in the Workshop inventory shared between all your connected supply line network settlements. That’s a lot of junk — instead of sorting through it manually, let’s get a machine to do the hard work for us.
Want extra help collecting tons of materials? Check out even more detailed tips for earning infinite crafting junk here:
#2: The Vacuum Hopper Will Make Your Life Easier
The Vacuum Hopper is a godsend when it comes to extracting items from your massive Workshop inventory. The Vacuum Hopper, when connected to a power source, siphons items out of a closed container and puts the items on a conveyor belt, where they can be sorted or sent into builders.
Don’t want to clog your conveyors? A connected terminal can set the output timer on the Vacuum Hopper to delay when items drop out into the conveyor. You can also set the output force if you want to speed things up.
Learn more about builders and hoppers with this workshop guide:
#3: The Fusion Generator Solves All Your Power Needs
Another insanely useful addition, the Fusion Generator provides 100 units of power. That’s enough to keep any complex manufacturing facility running without having to constantly make room for new giant ‘large’ generators.
The Fusion Generator has some serious requirements. Here’s everything you’ll need to build one:
If you’ve got all that, you’ll have a single source of easy power for everything in a settlement. Dealing with the mess of wires can be a problem, but Contraptions features a solution for that too — Wall Pass-Through Conduits.
#4: Use Power Conduits To Run Wires Through Walls
Conduits are a new way to run wire through your settlements. Now you can lay conduit lengths across areas of the settlement, snapping each piece of pipe to the next and connecting wires only where they’re needed. This solves plenty of messy wire problems — but most of it, the Sole Survivor can now run wire through walls instead of use random openings or windows.
This makes indoor factories possible, or you can create dedicated generator rooms instead of creating generators all over your base. Speaking of building your base…
#5: Elevators Only Snap to Barn / Warehouse Structures
The elevators are an awesome addition to Contraptions and make towers much easier to climb. Still, there are some bugs to work out — elevators don’t seem to function properly when it comes to structures. Wood, metal, and concrete cause problems for elevators.
Why is this a problem? Elevators really don’t work with other tilesets, mainly because the connections are improperly aligned — the heights don’t match up. You can still cobble together something with steps and gap-jumps but if you want a clean and properly-aligned elevator, you’re going to have to use the barn or warehouse structure sets.
#6: Contraptions Stop Working When You’re Away
Let’s get some other limitations out of the way. Contraptions, such as builders and other automated devices — they all stop working the moment you aren’t paying attention.
That’s right. There’s no reason to wait when it comes to Contraptions. Unlike settlers assigned jobs, the contraptions won’t work in the background while you do other things. You need to be there and watching the Rube-Goldberg machinery do its thing to get all the items you want.
#7: Don’t Store Equipped Display Cases
One final bug / issue / big deal we’ve found is with the new Display Cases. These awesome add-on exclusives allow the Sole Survivor to display cool guns and amazing armor in your settlement. They’re easy to construct, but there’s one big problem — storing an equipped display deletes whatever that display was carrying.
Basically — always unequip your displays before moving, storing, or dismantling! It’s very easy to lose unique armor and weapons this way. Keep a fresh save file handy before messing around with these buggy items.
Learn more on our Fallout 4 guides and PSA:
#8: The Fireworks Mortar is Also a Weather Machine
The Firework Mortar is a new way to celebrate in your settlement. But, the Mortar is actually cooler than that — by crafting specialized shells, the Sole Survivor can change the weather or launch flares and call for Minutemen reinforcements at a moment’s notice.
Connect the Mortar to power and whatever shells are loaded will launch. After a few moments, the skill will change to reflect whichever type of Weather Change shell you’ve used. In our testing the weather doesn’t last very long – a few minutes tops – so don’t expect this to be a permanent change. If you want to keep the radstorm going, be prepared to build plenty of Weather Change shells.
Take control over weather itself and learn even more about fireworks here:
#9: Upgrade Your Power Armor With Two New Custom Paint Jobs
Contaptions includes two bonus Power Armor paint jobs — and they’re totally free! No need to collect junks or resources. These two paint jobs freshen up your T-51 Power Armor with Abraxo or Sugar-Bombs advertisements. To find the paint, follow these steps;
For even more details, including some T-51 Power Armor locations, browse over to our full guide here;
#10: The Junk Mortar Can Launch You and Your Companions
The unassuming Junk Mortar has one hilarious feature most survivors are bound to miss. You can launch yourself out of the mortar, along with any other trash you toss into the basin.
Hop inside and activate the device to go for a ride. Watch as xX Cavemann on Youtube shows us how it’s done.
https://www.youtube.com/watch?v=k6JArbmE8Co
Not a long ride, but still worth it. Know any other tips and tricks every Contraptions owner should know about? Sound off in the comments!
Need more Fallout 4 DLC guides? Check out these Far Harbor secrets, locations, and walkthroughs:
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Has anyone ever had this bug on console or PC unless they loaded a new DLC on an existing save?Grigoriprime (talk) 17:46, 14 May 2015 (UTC)
saving 2 different saves when you win, than reverting to the first of the two saves when you lose a hand?
I just got 3 grapes in a row and I LOST MY BET. Wtf.--69.126.23.36 02:03, December 2, 2010 (UTC)
Nope, I definitely got three grapes in a row. What a bummer... could have gotten a ton of chips --192.132.64.2 05:36, December 5, 2010 (UTC)
Yeah, hit hiddensymbol - 7 - 7 and got 6000 caps from my 200 bet. Don't know if anyone else has this, but the possibility isn't mentioned in the article so far. Running the latest patch on my pc version.
Also, does anyone else have ideas on how much luck is advised before trying the slots? With a luck of 7 they still slurp away all my chips; the above situation was with a luck of 10 (8+implant+naughty nightwear) 84.85.227.124 15:42, December 26, 2010 (UTC)
I also hit BAR - orange - orange today and I won 32000 chips, I was very happy but at the same time I was really confused. I have actually won with 7 - grape - grape also, I think its a bug.
i spent a hour or two trying to get orange orange orange at gommorah it took a long time and my bet was 200 every time i buy 2000 chips every time i go for my regular new Vegas afternoon
Is there any veracity behind that note? It seems quite arbitrary. I spent an hour and a half trying for the jackpot with 8 Luck before giving up.
In my experience, each machine, and table for that matter, allows you to win/lose more. In my case, at 7 luck, I was doing max bets at a slot machine in Gomorrah for an hour, staying at about equal loses and wins, before I tried the next working machine, and got 3 oranges in about 2 minutes. Just try all the machines and see which ones you win more on.
is there any way to avoid it?the time thing doesnt seem to work
The max bet has been decreased to 75 in the latest patch, and the max payout of 3x oranges is now only 100:1! --ArmeniusLOD 19:07, July 6, 2011 (UTC)
I also noticed that the rate at which I am getting jackpots with 10 Luck is a lot different. Pre-patch I would most often get bars or oranges after 8-12 spins, moving from one machine to the next. Post-patch I am getting lemons as quick as 2 spins of the slots, and grapes after 6-15. I have not gotten any orange jackpots after the patch after spinning the slots literally hundreds of times. --ArmeniusLOD 16:54, July 7, 2011 (UTC)
YES!!! They corrected the tempting money exploit of 9 Luck + slots = buying everything in level 2. :D Brfritos 03:24, July 13, 2011 (UTC)
Playing a little slots at the Sierra Madre, I noticed something that bugged me. But since I've barely played slots in-game or out of it, maybe someone can tell me I've got this wrong. The tallies in the lower left tell me how many chips I've got, and what my current earnings are. They are correct. But what I noticed is that the earnings do not go down the moment I pull the lever. It waits to see that I don't hit a payout, then it deducts my bet.
But isn't that wrong? If have earnings of 0, I bet 1, and I hit one cherry, which is 'bet x 2', I end up with earnings of 2. That's a profit of 200% of my bet. Shouldn't the money put in have already been deducted, so that I only net 100% of my bet? That is, 'bet x 1' to cover the bet, then another 'bet x 1' profit? I find it hard to believe that real slot machines work this way. If they don't, I'm surprised this article doesn't mention it.--173.56.83.83 00:24, August 22, 2011 (UTC)
Shouldn't this be 'Slot machine'?--Ant2242 (talk) 22:03, 14 November 2013 (UTC)